

This is why you need to select the cell(s).īingo! Solid body minus three trims and at least one Stitch. Side note, you could do a multi cell creation as well. All I have to do now is select the resultant “Cell”. You can see that Fusion has already identified the air tight body that is a result of the three tools.

With the Tool open, I select the three surface bodies as the “Tools”. Still, a perfectly logical way to work with Surfaces in Fusion.Ī faster way is to use the Boundary Fill Tool. This is several steps and the surfaces are also transferred to the solid body (meaning post final stich, they are not available). They can be stitched and a solid would be produced. Trimming all the overbuilt surfaces to leave three bodies that are butt-edged. Remember, there are three bodies here, that will yeild 3 surface bodeis when I finish Form.įrom this point, many of you can “see” where you could go to make this a solid body. I wanted to explore a form super fast and Sculpt/Form was the ticket. Could you do this in Fusion in the Surface tools? You bet, and if specific parametric dimensions are important it is a great tool. If you have modeled with almost any surface modeler, this will make sense. I started with a quick build in a Sculpt/Form Session and constructed an “overbuilt” surface form. In addition, if you are doing Surface Modeling, this tool will get you to Solids faster and in less steps.įirst, the tool is available in both the Solid Tab and the Surface Tab in the Design Environment. If you are coming to Fusion 360 from a tool like Solid works, this is a workflow speed up. Boundary Fill, a tool you should be using.
